Ultimate Pit Fight

We are proud to announce that we will be running Ultimate Pit Fight (UPF) alongside Commander on Friday Nights going forward! UPF is another casual and fun multiplayer format. With a $5 entry to cover some prizing for participants, this is a fun, affordable way to play Flesh and Blood. Players will also enjoy a Buy-4-Get-1-Free pack sale throughout the evening! This article goes over some of the basics of UPF so that you have an idea of how it works!

Quickstart Guide

Ultimate Pit Fight is based on the Blitz format, but expands the rules to include 3 or more players.

  • 1 young hero card or Adjudicator hero card
  • 52 card-pool (every official Flesh and Blood card is legal, including special-use promos)
  • Start with exactly 40 cards in the deck
  • Up to 2 copies of each unique card
  • 55 minutes per round, first to 1

Deck Construction

In Ultimate Pit Fight, each player registers their young hero card and 52 cards that make up their card-pool. The card-pool includes arena-cards (weapons, equipment, etc.), and deck-cards that will start in the player’s deck.

A card can only be included in a Player’s card-pool if the card’s class/talents are a subset of the hero’s class/talents (e.g. a Light talent card can only be included in a card-pool if the hero has a Light talent). Generic cards can be included in any card-pool.

A card-pool may contain up to 2 copies of each unique card. A card is unique if it has a different name AND pitch value from another card. (e.g. Sink Below (red) is unique compared to Sink Below (blue) because they have different pitch values)

These rules are subject to the effects of the hero or cards in the card-pool, which may allow or limit what cards can be included. (e.g. Heroes with “Essence” allow certain talented cards to be included, even if the hero doesn’t have the same talent. Cards with “Legendary” limit themselves to only 1 in the card-pool.)

Additional Rules

It’s easy to get started with UPF! The rules of Flesh and Blood are the same, except for the following:

  • You may only target heroes and objects controlled by those heroes to your immediate left or right (for attacks, or with effects that say “target”), with the following exceptions:
    • If an effect explicitly allows you to target any hero, you may target any hero in the game (effects that say “any target” don’t count).
    • If an effect explicitly targets 2 or more heroes, you may target any hero in the game (separate effects that target 1 hero each don’t count).
    • If an effect allows you to change the target of an attack/effect, you may choose any legal target for the attack/effect (not just the heroes to the left or right of its controller).
  • When you attack a hero (or an object controlled by that hero), the combat chain is focused on that hero. You can not target another hero (or object controlled by another hero) on following chain links of the same combat chain – you must close the combat chain first.
    • If an effect allows you to change the target of an attack, you may target any legal target, not just the focused hero (or their objects).

All other rules are the same as in regular Flesh and Blood:

  • All players draw up to their hero’s intellect at the end of the first turn
  • You can only defend yourself if your hero is the one being attacked
  • If two or more players are instructed to make a decision at the same time, they do so in clockwise order starting with the turn player

We hope to see you out there for our new format, with random prizing and promotional items available for participants in the events!